Cubes, as a representative case of tangible user interfaces, bridge human motor action with digital interaction in various fields, such as education, ambient intelligence, and spatio-temporal data ex-ploration. A key question is how to map gestures performed with tangible cubes to commands in these interactive systems. Using intelligent wireless cubes that sense proximity, orientation, and motion, and communicate with software in real time, we categorize gestures in four families depending on their intrinsic number of di-mensions: 0D, 1D, 2D, and 3D. We demonstrate a set of mappings for gestures in each family for cube-based control, and show how tan-gible cubes support spatial, gestural, and collaborative interaction, in particular in music exploration
Latreche, N., & Schiettecatte, B. (2026). Mapping Gestures Performed with Tangible Cubes to System Commands. In Germán Leiva, Panayiotis Koutsabasis, Soraia Alarcão (ed.), Proceedings of EICS 2026. Association for Computing Machinery. https://doi.org/10.1145/3807968.3815996