Gesture-based interaction constitutes an increasingly important paradigm for interactive systems, enabling more natural and expressive
forms of input. This paper presents a series of interactive demonstrations of gesture-based systems that integrates multiple
recognition techniques and supports both predefined and user-defined gestures. The system enables real-time comparison between
template-based and invariant gesture recognizers, thereby exposing trade-offs between robustness, flexibility, and usability. By allowing
users to define and evaluate their own gestures, the demonstrations highlight the benefits of combining user-centered design with
robust recognition techniques. The demonstrations range from contact-based devices, such as tactile surfaces, for 2D multi-stroke
gestures to contact-less devices for 3D dynamic gestures, such as wearable devices, optical sensors, and radars.
Attygalle, N., Galloway, J., Latreche, N., Magrofuoco, N., Roselli, P., Sahraoui, A. E. A., Sluÿters, A., Szelagowski, N., Vanderdonckt, J., Van Issum, G., Grolaux, D., Nguyen, T.-D., & et al. (2026). Gesture Interaction: From 2D Multi-stroke to 3D Dynamic Gestures with Contact-Based and Contactless Devices. In Germán Leiva, Panayiotis Koutsabasis, Soraia Alarcão (ed.), Companion Proceedings of EICS ’26. https://doi.org/10.1145/3807968.3816001