Automatic Generation of Board Game Manuals

Stephenson, Matthew;Piette, Eric;Soemers, Dennis;Browne, Cameron
(2021) Advances in Computer Games: 17th International Conference — Location: Maastricht, The Netherlands (23.November.2021)

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Authors
  • Stephenson, Matthew
    Author
  • Piette, EricUCLouvain
    Author
  • Soemers, Dennis
    Author
  • Browne, Cameron
    Author
Abstract
In this paper we present a process for automatically generating manuals for board games within the Ludii general game system. This process requires many different sub-tasks to be addressed, such as English translation of Ludii game descriptions, move visualisation, highlighting winning moves, strategy explanation, among others. These aspects are then combined to create a full manual for any given game. This manual is intended to provide a more intuitive explanation of a game's rules and mechanics, particularly for players who are less familiar with the Ludii game description language and grammar.
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Citations

Stephenson, M., Piette, E., Soemers, D., & Browne, C. (2021). Automatic Generation of Board Game Manuals. Lecture Notes in Computer Science : Advances in Computer Games, p. 211-222. https://doi.org/10.1007/978-3-031-11488-5_19