Ludii - The Ludemic General Game System

Piette, Eric;Soemers, Dennis;Stephenson, Matthew;Sironi, Chiara;Browne, Cameron;et.al.
(2020) 24th European Conference on Artificial Intelligence — Location: Santiago de Compostela, Spain (29.August.2020)

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Authors
  • Piette, EricUCLouvain
    Author
  • Soemers, Dennis
    Author
  • Stephenson, Matthew
    Author
  • Sironi, Chiara
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  • Browne, Cameron
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Abstract
While current General Game Playing (GGP) systems facilitate useful research in Artificial Intelligence (AI) for game playing, they are often somewhat specialised and computationally inefficient. In this paper, we describe the “ludemic” general game system Ludii, which has the potential to provide an efficient tool for AI researchers as well as game designers, historians, educators and practitioners in related fields. Ludii defines games as structures of ludemes – high-level, easily understandable game concepts – which allows for concise and human-understandable game descriptions. We formally describe Ludii and outline its main benefits: generality, extensibility, understandability and efficiency. Experimentally, Ludii outperforms one of the most efficient Game Description Language (GDL) reasoners, based on a propositional network, in all games available in the Tiltyard GGP repository. Moreover, Ludii is also competitive in terms of performance with the more recently proposed Regular Boardgames (RBG) system, and has various advantages in qualitative aspects such as generality.
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Citations

Piette, E., Soemers, D., Stephenson, M., Sironi, C., Winands, M., & Browne, C. (2020). Ludii - The Ludemic General Game System. Frontiers in Artificial Intelligence and Applications, p. 411-418. https://hdl.handle.net/2078.5/253707