Pierluigi d'AcuntoTechnical University of Munich, TUM School of Engineering and Design, Professorship of Structural Design
Author
Abstract
This article presents a computational implementation for the Vector-based Graphic Statics (VGS) framework making it an effective CAD tool for the design of spatial structures in static equilibrium (VGS-tool). The paper introduces several key features that convert a purely theoretical graph and geometry based framework into a fully automated computational procedure, including the following new contributions: a general algorithm for constructing 3-dimensional interdependent force and force diagrams; the implementation of a procedure that allows the interdependent transformation of both diagrams; an approach to apply specific constraints to the computationally generated diagrams; the integration of the algorithms as a plug-in for a CAD environment (Grasshopper3D of Rhino3D). The main features of the proposed framework are highlighted with a design case study developed using the newly introduced CAD plug-in (namely the VGS-tool). This plugin uses synthetic-oriented and intuitive graphical representation to allow the user to design spatial structures in equilibrium as three-dimensional trusses. The goal is to facilitate collaboration between structural engineers and architects during the conceptual phase of the design process.
Affiliations
Jean-Philippe JasienskiJean-Philippe Jasienski
Citations
APA
Chicago
FWB
Jasienski, J.-P., Yuchi Shen, Patrick Ole Ohlbrock, Zastavni, D., & Pierluigi d’Acunto. (2024). A computational implementation of Vector-based 3D Graphic Statics (VGS) for interactive and real-time structural design. Computer-Aided Design. Published. https://doi.org/10.1016/j.cad.2024.103695 (Original work published 2024)