Several algorithms have been developed for pen-based gesture recognition. Yet, their integration in streamline engineering of interactive systems is bound to several shortcomings: they are hard to compare to each other, determining which one is the most suitable in which situation is a research problem, their performance largely vary depending on contextual parameters that are hard to predict, their fine-tuning in a real interactive application is a challenge. In order to address these shortcomings, we developed UsiGesture, an engineering method and a software support platform that accommodates multiple algorithms for pen-based gesture recognition in order to integrate them in a straightforward way into interactive computing systems. The method is aimed at providing designers and developers with support for the following steps: defining a dataset that is appropriate for an interactive system (e.g., made of commands, symbols, characters), determining the most suitable gesture recognition algorithm depending on contextual variables (e.g., user, platform, environment), fine-tuning the parameters of this algorithm by multi-criteria optimization (e.g., system speed and recognition rate vs. human distinguishability and perception), and incorporation of the fine-tuned algorithm in an integrated development environment for engineering interactive systems.
Beuvens, F., & Vanderdonckt, J. (2012). UsiGesture: An environment for integrating pen-based interaction in user interface development. Proceedings of Sixth International Conference on Research Challenges in Information Science. Published. Sixth International Conference on Research Challenges in Information Science (RCIS 2012), Valencia, Spain. https://doi.org/10.1109/rcis.2012.6240449