The Imaginary of Indigenous Catastrophes and Resiliencies in Digital Worlds

(2023) International Society for the Sociology of Religion 37th Conference Religions in dialogue — Location: Taipei (4.July.2023)

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Abstract
Today, digital technology has become a major vector of imagination. Video games, social networks and other digital media are widely disseminating renewed or amplified images of the human being in a context of crisis. Indigenous peoples play an important role here, and disasters and ways of coping with them are very present. This paper will look at the way in which the most social games, MMORPGs, configure disaster, and the way in which each people within these universes is led to react to it. Using, in particular, the well-known World of Warcraft, but also other video-game universes, we will attempt to understand the modes of resilience to these catastrophes. We will be looking both at the disasters and resilience narrated by the history of these games, and the disasters experienced by players outside these universes, but shared and carried within communities of players. We will see that, in both cases, collective and individual rituals play a central role. Ritualisation is essential to personal and community resilience.
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Servais, O. (2023). The Imaginary of Indigenous Catastrophes and Resiliencies in Digital Worlds. International Society for the Sociology of Religion 37th Conference Religions in dialogue, Taipei. https://hdl.handle.net/2078.5/220067