As part of a government project aiming to collect and select educational tools for the language classroom, a quasi-experimental study has been designed to assess the impact of the Actionbound mobile app in language learning and teaching. The open-access website can be used by anyone to create public mobile interactive quizzes and hunts which are played on mobile devices, generally in specific ‘situated’ locations (such as a place the learners are visiting). The research consists in having a digital hunt designed by a group of language student teachers and in testing the activity with 43 5th grade primary school pupils. The aim of the study is two-fold since the usefulness of the activity will be evaluated not only in terms of language acquisition but also in terms of the acquisition of digital literacies. The present paper focuses on the second aspect of the study and reports on the design and methodology that have been used to develop and assess the acquisition of digital literacies by the student teachers. During the preparation phase of the project, the student teachers’ awareness has been raised on the use of digital tools in the classroom, the creation of open content and the download and upload of multimedia content when creating the game. Qualitative data has been collected from the student teachers through questionnaires and a feedback session and these results will be discussed during the CALL 2018 conference.
Meurice, A., Van de Vyver, J., Meunier, F., Delforge, C., & Delvigne, N. (2018). Open your data: Digital literacies and language learning through the mobile app Actionbound. In Jozef Colpaert, Ann Aerts, Frederik Cornillie (eds) (ed.), CALL Your Data. Proceedings of the XIXth International CALL Research Conference (4-6 July 2018, Brugge, Belgium) (KULeuven & IMEC, p. p. 1-388). University of Antwerp. https://hdl.handle.net/2078.5/127305