Uncovering the dark side of gamification at work: Impacts on engagement and well-being

Hammedi, Wafa;Leclercq, Thomas;Poncin, Ingrid;Alkire, Linda
(2021) Journal of Business Research — Vol. 122, p. 256-269 (2021)

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Authors
  • Hammedi, WafaUniversity of Namur
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  • Leclercq, ThomasIESEG School of Management, France
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  • Alkire, LindaTexas State University
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Abstract
Rethinking the workplace experience as a means for enhancing the well-being of frontline employees (FLEs) represents a key priority for services. The well-being of frontline employees leads to improved performance and better customer service, such that it enhances the firm’s overall competitive advantage and revenue. Therefore, engagement-facilitating technologies that can increase FLEs’ well-being, such as gamified work, hold promise in terms of their effects on job satisfaction and engagement. Using a mixed-method design, including in-depth interviews with FLEs and their managers, and two large field experiments, this research considers two key sectors in which FLEs are critical: retailing and telemarketing. The results highlight the negative impacts of gamified work on employee engagement and well-being, although the willingness of employees to participate in such gamified work moderates these negative impacts. By revealing how gamification affects FLEs’ well-being, job engagement, and job satisfaction, this research provides actionable insights for managers.
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Citations

Hammedi, W., Leclercq, T., Poncin, I., & Alkire, L. (2021). Uncovering the dark side of gamification at work: Impacts on engagement and well-being. Journal of Business Research, 122, 256-269. https://doi.org/10.1016/j.jbusres.2020.08.032 (Original work published 2021)