This paper presents a student project which takes place just after the lecture in classical mechanics for undergraduate students in engineering. The pedagogical objectives of this "learning layer" cover various aspects, namely: give the student the opportunity to exploit and analyze the equations of motion for a real application, make them able to formulate consistent hypotheses for such applications and promote an actual multi-disciplinarity activity ( mechanics, numerical methods, computer science and CAD). The project is performed by groups of 6-8 students and is organized in the frame of a global active pedagogical process which characterizes our undergraduate engineering.
Fisette, P., & Samin, J.-C. (2005). Teaching multibody dynamics from modeling to animation. Multibody System Dynamics, 13(3), 339-351. https://doi.org/10.1007/s11044-005-0089-2 (Original work published 2005)