2D and 3D Objects Morphing Using Shape Manifold Techniques

Samir, Chafik;Absil, Pierre-Antoine;Van Dooren, Paul
(2011) Manifold Learning Theory and Application — ISBN: [978-1-4398-7109-6], p. 209-231, published

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  • Samir, ChafikUniversité d'Auvergne Clermont1
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  • Van Dooren, PaulUCLouvain
    Author
Abstract
In this chapter we present a framwork for morphing for 2D and 3D objects. In particular we focus on the problem of smooth interpolation on a shape manifold.The proposed method takes advantage of two recent works on 2D and 3D shape analysis to compute elastic geodesis between any two arbitrary shapes and interpolations on a ricmannian manifold.Given a finite set of frames of the same 2D or 3D object from a video sequence, or different expressions of a 3D face, our goal in this chapter is to interpolate between the given in a manner that is smooth. Algorithms, examples and illustrations demonstrate how this framework may be applied in different applications to fit smooth interpolation.
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Samir, C., Absil, P.-A., & Van Dooren, P. (2011). 2D and 3D Objects Morphing Using Shape Manifold Techniques. In Yun Fu (ed.), Manifold Learning Theory and Application (p. p. 209-231). CRC Press. https://hdl.handle.net/2078.5/80264