Psychological predictors of problematic involvement in massively multiplayer online role-playing games : illustration in a sample of male cybercafé players

Billieux, Joël;Chanal, Julien;Khazaal, Yasser;Rochat, Lucien;Van der Linden, Martial;et.al.
(2011) Psychopathology : international journal of descriptive and experimental psychopathology, phenomenology, and psychiatric diagnosis — Vol. 44, n° 3, p. 165-171 (2011)

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  • Billieux, JoëlUCLouvain
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  • Chanal, Julien
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  • Khazaal, Yasser
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  • Rochat, Lucien
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  • Van der Linden, Martial
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Abstract
Massively Multiplayer Online Role-Playing Games (MMORPGs) are video games in which a large number of players interact with one another in a persistent virtual world. MMORPGs can become problematic and result in negative outcomes in daily living (e.g. loss of control on gaming behaviors, compromised social and individual quality of life). The aim of the present study is to investigate psychological predictors of problematic involvement in MMORPGs.
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Billieux, J., Chanal, J., Khazaal, Y., Rochat, L., Gay, P., Zullino, D., & Van der Linden, M. (2011). Psychological predictors of problematic involvement in massively multiplayer online role-playing games : illustration in a sample of male cybercafé players. Psychopathology : international journal of descriptive and experimental psychopathology, phenomenology, and psychiatric diagnosis, 44(3), 165-171. https://doi.org/10.1159/000322525 (Original work published 2011)