L'évocation narrative au service des microtransactions: L'exemple de Gwent: The Witcher Card Game

(2026) En/jeux Consommation — Location: UQaM Montréal (28.May.2026)

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Maillo, R. (2026, May 28). L’évocation narrative au service des microtransactions: L’exemple de Gwent: The Witcher Card Game. En/jeux Consommation, UQaM Montréal. https://hdl.handle.net/2078.5/277154