Feasibility, acceptability, and usability of a telerehabilitation combining immersive virtual reality exercises and therapeutic education for persistent non-specific neck pain: A mixed-methods pilot study

(2024) IFOMPT 2024 - Crossing bridges — Location: Basel (Switzerland) (4.July.2024)

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Abstract
Current best clinical practice guidelines recommend therapeutic education and exercises in the management of persistent neck pain. Immersive virtual reality (VR), an innovative means of rehabilitation using serious games to perform exercises, has been studied for several years as an intervention for persistent neck pain and appears to be at least as effective as conventional interventions. Since the COVID-19 pandemic, the use of telerehabilitation has increased, with good results in the management of musculoskeletal disorders. However, no study has yet investigated a multimodal telerehabilitation approach that combines specific neck exercises in immersive VR with therapeutic education for individuals with persistent non-specific neck pain (NSNP). Primary objective: To evaluate the feasibility, acceptability, and usability of a telerehabilitation program that combines immersive VR exercises with therapeutic education in individuals with persistent NSNP. Secondary objectives: To assess changes in clinical outcomes (range of motion, pain intensity, neck disability, illness perceptions, kinesiophobia, and impression of change) and to explore participants' experiences of the intervention.
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Citations

Luc, A., Delrue, M., Detrembleur, C., Stoquart, G., & Pitance, L. (2024). Feasibility, acceptability, and usability of a telerehabilitation combining immersive virtual reality exercises and therapeutic education for persistent non-specific neck pain: A mixed-methods pilot study. IFOMPT 2024 - Crossing bridges, Basel (Switzerland). https://hdl.handle.net/2078.5/217153