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Towards a multimodal corpus of videogames: technical and methodologicalchallenges for a quantitative-qualitative approach to MMORPGs

Crible, Ludivine
(2016) PLIN Day 2016 Workshop — Location: Louvain-la-Neuve, Belgium (12.May.2016)

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Crible_PLIN_2016.pdf
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Authors
  • Crible, LudivineUCLouvain
    Author
Abstract
This poster deals with the compilation and analysis of multimodal interactions in online videogames (MMORPG). This form of CMC combines speech, quasi-synchronous writing and visual iconicity. The potential of this type of data is illustrated by an exploratory study focusing on medium alternation as a pragmatic resource in multimodal interactions between players.
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Citations

Crible, L. (2016). Towards a multimodal corpus of videogames: technical and methodologicalchallenges for a quantitative-qualitative approach to MMORPGs. PLIN Day 2016 Workshop, Louvain-la-Neuve, Belgium. https://hdl.handle.net/2078.5/180331