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a-compass-to-navigate-the-multiple-dimensions-of-prototyping.pdf
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Abstract
The emergence of new technologies, such as additive manufacturing, and places to promote access to these equipment’s, such as fablabs and makers space, has supported the development of new methodologies based on prototyping. From problem definition to customer validation, prototypes can support the different phases of the innovation process. The biggest challenge being to design the right prototype to address the objective of each phase. Here, we propose to transpose and develop a model from human-computer interaction (Houde & Hill, 1997) (Yang, 2005) to the field of design sciences. The model intends to separate design issues into the “role”, the “look and feel” and the “implementation” axes. Next, we illustrate its potential through the characterization of different prototypes fabricated within the product development process of a tool design to unbend electric pylons.
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Citations

Lomba, R., Herman, B., & Raucent, B. (2025). A compass to navigate the multiple dimensions of prototyping. Proceedings of the Design Society, 5, 21-30. https://doi.org/10.1017/pds.2025.10016 (Original work published 2025)