Game AI for Cultural Heritage: Outcomes from the GameTable Third Grant Period Opening Meeting

Rautureau, Aloïs;Piette, Eric;Penn, Tim;Courts, Summer;Soemers, Dennis;et.al.
(2026) ICGA Journal: The Journal of the Computer Games Community — Vol. 48, n° 1, p. 29-36 (2026)

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Authors
  • Rautureau, AloïsUCLouvain
    Author
  • Piette, EricUCLouvain
    Author
  • Penn, TimUniversity of Reading
    Author
  • Courts, SummerUniversity of Reading
    Author
  • Soemers, Dennisorcid-logoMaastricht University
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Abstract
On the 19th and 20th of February 2026, the GameTable COST Action held a meeting in Prague to kick off its third grant period. This meeting focused on discussions around joint projects between researchers in the humanities and game-playing artificial intelligence (AI) agents, as well as projects specific to one of the disciplines. A key point of discussion was the main goal of the COST Action: advancing research in human-like game AI. Additionally, as the GameTable COST Action approaches its conclusion in 2027, participants discussed future prospects for collaboration between humanities and computer science scholars to further our understanding of games, both past and present.
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Citations

Rautureau, A., Piette, E., Penn, T., Courts, S., Goodman, J., Crist, W., & Soemers, D. (2026). Game AI for Cultural Heritage: Outcomes from the GameTable Third Grant Period Opening Meeting. ICGA Journal: The Journal of the Computer Games Community, 48(1), 29-36. https://doi.org/10.1177/13896911261446593 (Original work published 2026)