Developing video games and virtual environments with the Crystal Space engine

Tyberghein, Jorrit;Sunshine, Eric;Richter, Frank;Gist, Mike;Van Brussel, Christian
(2010) Design and Engineering of Game-like Virtual and Multimodal Environments (DEnG-VE) — Location: Berlin (GER) (20.June.2010)

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Authors
  • Tyberghein, JorritCrystal Space Team
    Collaborator
  • Sunshine, EricCrystal Space Team
    Collaborator
  • Richter, FrankCrystal Space Team
    Collaborator
  • Gist, MikeCrystal Space Team
    Collaborator
  • Van Brussel, ChristianUCLouvain
    Author
Abstract
In this paper, we present the Crystal Space engine, an open-source software development kit for the development of modern video games and virtual environments. We describe the various components of the framework, their interaction with 3D design tools, and how it is possible to use them to create applications with complex virtual worlds. We present more closely the available features and the level of abstraction introduced in the CS SDK and the Crystal Entity Layer (CEL). We also present CELStart, a runtime package environment on top of CEL. The presentation is accompanied by an overview of the game engine middleware and compares CS to the main other related projects.
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Citations

Van Brussel, C. (2010). Developing video games and virtual environments with the Crystal Space engine. Design and Engineering of Game-like Virtual and Multimodal Environments (DEnG-VE), Berlin (GER). https://hdl.handle.net/2078.5/227571