Opening the black box of gameful experiences: Implications for gamification process design

Leclercq, Thomas;Poncin, Ingrid;Hammedi, Wafa
(2020) Journal of Retailing and Consumer Services : forging the link between research and practice — Vol. 52 (2020)

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Authors
  • Leclercq, ThomasIESEG School of Management
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  • Hammedi, WafaUniversity of Namur
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Abstract
Gamification is attracting the attention of practitioners and researchers because of its power to generate experiential value for users. However, despite its wide adoption by managers, the practice is poorly conceptualized. In response to this theoretical gap, we propose a set of foundational propositions developed using a microfoundational approach. We explain gameful experience, and we construct a conceptual framework that depicts the underlying process. We expand prior research on the topic through the notion of gameplay. Our conceptual discussion of gamification suggests a research agenda that can stimulate further academic efforts.
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Leclercq, T., Poncin, I., & Hammedi, W. (2020). Opening the black box of gameful experiences: Implications for gamification process design. Journal of Retailing and Consumer Services : forging the link between research and practice, 52. https://doi.org/10.1016/j.jretconser.2019.07.007 (Original work published 2020)