GameTable Working Group 1 meeting report on search, planning, learning, and explainability

Soemers, Dennis J.N.J.;Kowalski, Jakub;Piette, Eric;Morenville, Achille;Crist, Walter
(2024) ICGA Journal — Vol. 46, n° 1, p. 28-35 (2024)

Files

icga24-2.pdf
  • Open Access
  • Adobe PDF
  • 93.13 KB

Details

Authors
  • Soemers, Dennis J.N.J.Maastricht university
    Author
  • Kowalski, JakubUniversity of Wrocław
    Author
  • Piette, EricUCLouvain
    Author
  • Author
  • Crist, WalterLeiden University
    Author
Abstract
The inaugural in-person meeting for the “GameTable” COST Action’s Working Group 1 (WG1) on Search, Planning, Learning, and Explainability took place at the Leiden Institute of Advanced Computer Science (LIACS) on January 31st, 2024. The primary aims of this meeting were to facilitate talks and discussions on, and connect researchers interested in, three core research goals:(1) human-like game-playing AI,(2) imperfect-information games within a general game playing context, and (3) explainable search and reinforcement learning in games. This report provides a summary of the discussions and talks that took place during the meeting.
Affiliations

Citations

Soemers, D. J. N. J., Kowalski, J., Piette, E., Morenville, A., & Crist, W. (2024). GameTable Working Group 1 meeting report on search, planning, learning, and explainability. ICGA Journal, 46(1), 28-35. https://doi.org/10.3233/icg-240251 (Original work published 2024)